28th of June 2018 | v.075 ALPHA

  • better error reporting
  • corrected user interface bugs related to connectivity
  • stability issues fixed
  • GOLDER calculation issues fixed (not final)
  • better character rotation
  • recoil changes
  • crosshair changes

28th of June 2018 | v0.76 ALPHA

  • Server optimisation
  • ESC button now quits to lobby
  • after death, user now sees the player who shot him and from where
  • removed player info/nickname from above character’s head
  • some UI fonts fixed
  • fixed 3rd-person spine rotation

28th of June 2018 | v0.77 ALPHA

  • Resolved
    • running too quickly
    • respawning at a location near an opponent
    • pistol and rifle have the same HP cost per shot
    • pistol and rifle cause the same damage from different distances
    • when running with SHIFT, able to climb onto small boxes without using JUMP
    • when crouching need to press & hold the button
    • when killed can see opponent’s perspective and location
    • player info bar over player shaking on rotation
    • fixed issue with controls and movement
    • character moving without any buttons being pressed
    • mouse wheel disabled
    • opponent’s nickname visible from far away
    • gun not reloading after respawn
    • collider issues
    • distance sound
    • UI health
  • Overall improvements
    • fixed reported glitchy areas
    • objects no longer shaking
    • crosshairs improved
  • Added
    • player respawn notification
    • location and layout on minimap
    • controls displayed on the ESC screen
    • death animation

29th of June 2018 | v0.78 ALPHA

  • Resolved
    • crosshair disappearing bug fixed
    • player left in tab after leaving to lobby fixed
    • showing wrong weapon bug to others after rejoining lobby fixed
    • enemy player doesn’t stutter anymore when in water
    • enemy player doesn’t stutter anymore when walking the stairs
    • camera flip issue fixed
  • Changed
    • sniper damage increased
    • blood splat reduced
    • increased weapon sound range by 1/3
    • new rifle, sniper scopes
    • increased field of view
    • sniper zoom resolution increased

4th of July 2018 | v0.80 ALPHA

  • Resolved
    • fixed some collider issues
    • sniper and rifle scope can no longer see through objects
  • Changed
    • minor GUI changes
    • info panel change to killed, not simply shot
    • pistol recoil is stronger, reducing accuracy with quick multiple shots
    • increased 3rd-person running speed, faster footsteps
  • Added
    • added lobby checks for GLDR balance
    • added option to choose additional stakes: 1, 10, 100
    • added fullscreen option
    • coordinated weapon movement with mouse movement

24th of July 2018 | v0.85 ALPHA

  • [GAME] added fall damage sound.
  • [GAME] dead player collider removed.
  • [GAME] falling animation added, improved jumping animation.
  • [GAME] injury sounds are now playing correctly on all hits.
  • [GAME] 3rd-person weapon reload animation fixed; now always shows reload.
  • [GAME] can switch weapon while reloading.
  • [GAME] can shoot faster after reload.
  • [GAME] collider fixes.
  • [GAME] q-key switches back to previous weapon.
  • [GAME] fall damage after drowning and respawn fixed.
  • [GAME] fixed game client crash when servers are killed.
  • [GAME] chat improvements.
  • [GAME] smoother physics.
  • [GAME] free ammo.
  • [GAME] stats (ping, kills, deaths).
  • [GUI] minimap now shows water.
  • [GUI] removed jagged edges from UI elements (health bar, dead screen icon).
  • [GUI] improved session statistics window (tab).
  • [TODO] 3rd-person weapon reload sound fixed.

8th of August 2018 | v0.86 ALPHA

Fixed:
– after respawn character is no longer crouching
– fixed trail renderer issues when shooting bullets for both 1st-person and 3rd-person players
– blood particles don’t splatter anymore when stabbing a dead player
– fixed 3rd-person character damage colliders interacting with environment; characters won’t randomly flicker anymore
– bullet colliders don’t interact with player movement anymore
– 3rd-person pivot corrected; now character won’t be visible where it shouldn’t be
– weapon vibration after aim fixed

Changed:
– removed post-effects from crosshair, making it more visible at all times
– minimap is now bigger; map is still a photo from top, not a readable sketch
– better character bending (full bend based on where player looks); weapon now points in the direction player is actually aiming

Added:
– dead players now fall to the ground if killed in the air
– minimap now shows opponents’ locations if visible to player
– more death animations to match shot direction force

24th of August 2018 | v0.87 ALPHA

Fixed:
– GLDR calculator is correct (new backend API)
– cache problem fixed where game was crashing at start after update

Changed:
– report window is back
– first-person sniper weapon doesn’t eject bullet after reload anymore (too many bullets were being ejected)
– sniper reload is faster

Added:
– weapon switch audible to other players
– sniper weapon makes bullet ejection sound audible to other players

21st of November 2018 | v0.92B ALPHA

Changed:
– turned off radar
– slightly increased movement speed with rifle and sniper
– sniper scope mouse sensitivity decreased

Fixed:
– some GUI fixes, changes
– minimap now changes when switching battlegrounds
– half of a player’s avatar disappears when wielding a knife
– WebGL version no longer crashes

6th of December 2018 | v0.935b ALPHA

Added:
– shows players on battleground only if more than 0
– first-person death shows ragdoll, too

Changed:
– all daily achievements now counted only if there are at least 3 players in a room to prevent farming (excluding time-based achievements; these count if there are 2 or more players)

Fixed:
– patch Container Land hole in fence
– fixed knife range bug where it doesn’t actually do damage to a player

21st of December 2018 | v0.94 ALPHA

Added:
– added bigger range of values for mouse sensitivity
– daily knife kills, 15 kills in a row and 5 headshots in a row are achievable in 10 GLDR rooms
– santa hats
– added key bindings for crouch, zoom, chat and reload

Changed:
– reduced container land fog particles
– reduced accuracy when jumping, falling
– chat clear after leaving room
– country player is from not shown anymore in the dashboard
– reduced lagg tolerance, players with high ping will shoot blank shots

Fixed:
– fixed global volume not saving
– more accurate recoil feedback on crosshair
– character won’t slide on water after death anymore
– minor alignment fixes

3rd of January 2019 | v0.94c ALPHA

  • Fixed
    • login screen issue
    • T-key binding
    • resolution bug in fullscreen mode
  • Changed
    • weapon prices

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